

This allowed us to fully read through at our own paces without the worry of missing out on anything because one party member had already moved on.Įverybody has their own paces when it comes to playing games. Following on the heels of that level of respect, slower readers (aka me) or the opposite super fast readers (aka Brie), were each given their own display of dialog instead of having to share a common one. Instead of making someone miss out, cutting them off from their action, or moving them straight over disrupting what they were doing, you would be told to “go find your friend and come back”. When talking to NPCs, if one party member was too far away from a conversation that required everyone to be present, it would not start.

The level of detail outside of nouns was definitely appreciated. I can’t say where I had seen that anymore as it’s been a very long time so it makes it all the more impressive. That alone is something that I’ve only ever really seen once while having access to identical story experiences in both solo and multiplayer. Never was a singular noun used when we were both being referenced. The first is that the dialog treated it as such. Multiplayer brought in some very interesting elements. Very smooth on my part… not so much on my combat prowess. There may have been a few times where I had to get Brie to kill a monster as it wouldn’t move for me to grab my own weapon back. Short of this though, quickly swinging a sword, slowly swinging a two-handed weapon, launching magic meteors, or even throwing your two-hander across the map was all performed smoothly… well maybe not the throwing of your large weapon since you had to go pick it up yourself and can’t hit anything until you do. Players cannot attack on a diagonal which we thought was a bit weird as moving in a diagonal direction is simple enough. Being honest though, there is perhaps one thing that both of us felt was a bit of a drawback until we got used to it. Moving around and fighting in combat are all done rather smoothly. The only thing between you and the abilities you wish to learn are the experience levels needed in order to obtain points to customize yourself upon leveling up. The level of freedom that is available was simply stunning. If you want to summon an air elemental while shooting fireballs and swinging a two-handed weapon around while launching enemies like a baseball from a bat? (it is an ability and it rocks!) That’s entirely up to you. Weapon skills, Shield skills, Magic Skills, and Passive Abilities for all the above and more. This pretty much meant that my character for playing with Brie would be intact and at the same point as hers and not some new mega monster of ultimate power and destruction in comparison.įrom the very start of the game as you acquire your sword and shield you are also given access to a two-handed weapon for increased damage if you so choose and the ability to learn magic. With no classes to choose from, resetting skill points was made readily available from the menu itself and not a specialized shop owner or townsperson allowing experimentation to be done rather efficiently especially while out exploring for long periods of time. I felt the need to mention the above as the reason for starting a new character because there are no set classes for players to choose from. Secrets of Grindea even in its early stages hits all the marks and after putting it down for the night since both Breanna and I played together through the multiplayer Story option… I re-loaded it up and started a new character to try out something new without affecting my current character as I wasn’t quite ready to hit the sack not working in the next morning. This could be because they’ve borrowed too heavily from another making it no more than a clone, or it misses the mark due to a variety of reasons such as mediocre gameplay and lack of dialog, story, and quests to drive you forward. Finding good to truly great examples that can stand on their own merits can be few and far between. Action Adventures especially in the RPG domain are among one of my favorite gaming types which can sometimes mean that I get picky especially when nostalgia comes into play.
